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Practical advice for making your app convert better

Practical guides on screenshots, onboarding, paywalls and retention, based on real experiments and lessons from working with subscription apps.

Onboarding

Getting someone from install to the moment the app is worth paying for.

Paywalls and revenue

The screen where the ask happens, what it should contain, and what to do after a no.

Types of Paywalls: Which One Does Your App Need?

Not all paywalls are the same. Picking the wrong type can kill your conversion rate.

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What Does a “Normal” Paywall Actually Look Like? (Benchmarks)

Based on RevenueCat’s 2026 benchmark data covering 115,000+ apps, here’s what most paywalls actually look like.

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When to Localise Your App, and What to Change First

Localisation is four jobs, not one. Six screens, including Shopee doing all four at once in Indonesian rupiah.

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How to Run an A/B Test When You Do Not Have the Traffic

At the median freemium rate, proving a 10% lift takes about 154,000 users. The table, and what to do when you do not have them.

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Common Pricing Mistakes That Kill Apps

Pricing is not just a number. It’s a signal about your product’s value and your business’s viability.

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The Emotional Triggers Behind Paywalls That Actually Convert

The difference between a paywall that converts and one that gets dismissed isn’t just visual design.

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Why One Paywall Screen Isn’t Enough

A 3-screen dismiss flow gives you three chances to convert, each addressing a different objection.

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What Is a Second Paywall Offer and Why Does Your App Need One?

More than 9 out of 10 users don’t convert on their first paywall view. A second offer catches many of them.

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App Store Screenshots: What to Show, From 6 Redesigns

Six screenshot sets I rebuilt, before and after. What changed in the captions, the first frame and the mockups, plus the real size limits.

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App Store Rejections: The Guidelines Behind the Common Ones

The guideline numbers worth knowing, quoted, plus five apps handling account deletion, the requirement most often missed.

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How to Validate an App Idea Before You Build It

Four ways to check an idea, and the competitor teardown we ran before designing an app that launched at 32% trial-to-paid.

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What a Soft Launch Is For, and How Long to Run One

It answers whether the app works, not whether it converts. How to set the duration from your own funnel.

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ASO for Indie Apps: What It Is and How to Set It Up

What ASO actually is, what Apple and Google really publish about ranking, a three-week setup, and where in-app events fit.

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Retention and cancellation

Keeping the subscription after the first payment, and what happens when someone leaves.

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Conversion design for subscription apps.

Screenshots, onboarding and paywalls, connected around one goal: getting more users to pay.

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